Friday, November 21, 2008

Phong shading + terrain blending





























After tinkering with some scripts I'm finally starting to get the results that I want. Still trying to work out how to get the cracked sand to blend into the smoother sand, and not the other way around... but I'll figure it out soon enough. pretty happy with the results, and it's nowhere near as demanding since most of the elegance of it is in the phong shading and lighting. Can't wait to finish this thing. Still anticipating backlash against rocks, but those people usually find something to bitch about regardless.

2 comments:

TdM said...

the screenshots look awesome. looking forward to your work

aeo said...

cool, can you post the phong-shading shader? :D